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Tytuł strony: Andrew's Autostereogram Pages
Opis strony: A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
Adres: http://www.techmind.org/stereo/stereo.html
Tytuł strony: Andrija Radovic´'s Algorithms
Opis strony: Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
Adres: http://www.andrijar.com/algorithms/algorithms.htm
Tytuł strony: BSP Tree FAQ
Opis strony: How to manipulate and use binary space partition (BSP) trees.
Adres: ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
Tytuł strony: Chris Bregler's home page
Opis strony: Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
Adres: http://www.mrl.nyu.edu/~bregler/
Tytuł strony: comp.graphics.algorithms Frequently Asked Questions
Opis strony: Basic computations frequently needed in graphics.
Adres: http://www.faqs.org/faqs/graphics/algorithms-faq/
Tytuł strony: 3D Object Intersection
Opis strony: A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
Adres: http://www.realtimerendering.com/int/
Tytuł strony: 2D special effects
Opis strony: A master thesis about various 2D special effects, with example movies.
Adres: http://www.dtek.chalmers.se/~d95back/exjobb/
Tytuł strony: Exaflop
Opis strony: Articles of interest to computer graphics.
Adres: http://www.exaflop.org/
Tytuł strony: Fast Line Drawing Algorithms by Po-Han Lin
Opis strony: Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
Adres: http://www.edepot.com/algorithm.html
Tytuł strony: Faster 3D Graphics by Not Drawing What Is Not Seen
Opis strony: Published in Crossroads, the ACM student magazine.
Adres: http://www.acm.org/crossroads/xrds3-4/faster3d.html
Tytuł strony: Graphics Gems Repository
Opis strony: The official site for source code, errata, and addenda to the Graphics Gems book series.
Adres: http://tog.acm.org/GraphicsGems/
Tytuł strony: Hardware Perlin Noise Demonstration
Opis strony: Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
Adres: http://dunnbypaul.net/perlin/
Tytuł strony: HiEnd3D
Opis strony: Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
Adres: http://www.hiend3d.com/
Tytuł strony: Hinjnag.com
Opis strony: Several articles on real-time graphics rendering.
Adres: http://www.hinjang.com/
Tytuł strony: Hugues Hoppe's Homepage
Opis strony: A collection of research graphics articles.
Adres: http://research.microsoft.com/~hoppe/
Tytuł strony: Inferno Project
Opis strony: The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
Adres: http://inferno.hildebrand.cz/
Tytuł strony: An Interactive Introduction to Splines
Opis strony: Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
Adres: http://www.ibiblio.org/e-notes/Splines/Intro.htm
Tytuł strony: Ken Turkowski's Contributions in Computer Graphics
Opis strony: Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
Adres: http://www.worldserver.com/turk/computergraphics/
Tytuł strony: Levels of Detail and Polygonal Simplification
Opis strony: "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine.
Adres: http://www.acm.org/crossroads/xrds3-4/levdet.html
Tytuł strony: M Spline
Opis strony: A new linear best quality and fast algorithm of raster image scaling.
Adres: http://www.resampling.narod.ru/
Tytuł strony: Map Projection
Opis strony: Very basic grey page with some useful links on map projection.
Adres: http://mathworld.wolfram.com/MapProjection.html
Tytuł strony: Map Projection Overview
Opis strony: Everything you always wanted to know about map projections, and then some.
Adres: http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
Tytuł strony: Medical Articles Records GroundTruth
Opis strony: This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
Adres: http://marg.nlm.nih.gov/index2.asp
Tytuł strony: Modeling Sprite Animation Using Finite State Automata
Opis strony: Article by Diana Gruber on how to model sprite animation in a computer game.
Adres: http://www.fastgraph.com/fsm.html
Tytuł strony: The Progressive Fans Representation
Opis strony: A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
Adres: http://www.terra.es/personal3/atoniman
Tytuł strony: PseudoGrey
Opis strony: Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
Adres: http://r0k.us/graphics/pseudoGrey.html
Tytuł strony: Ray Tracing News
Opis strony: An infrequent newsletter on ray tracing and general computer-graphics research and resources.
Adres: http://tog.acm.org/resources/RTNews/html/
Tytuł strony: Ray Tracing News Index
Opis strony: Hand-built topic index to some of the articles.
Adres: http://tog.acm.org/resources/RTNews/html/rtn_index.html
Tytuł strony: Real-time Optimally Adapting Meshes (ROAM)
Opis strony: A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
Adres: http://www.llnl.gov/graphics/ROAM/
Tytuł strony: Shadow Generation Algorithms
Opis strony: This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
Adres: http://www.cs.cmu.edu/~ph/shadow.html
Tytuł strony: STEEL's Programming Resource Page
Opis strony: A website with information, explanations, and source code about 3D graphics.
Adres: http://www.geocities.com/SiliconValley/Park/9784/
Tytuł strony: Stylized Depiction
Opis strony: Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
Adres: http://www.red3d.com/cwr/npr/
Tytuł strony: University of Florida Surflab
Opis strony: Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
Adres: http://www.cise.ufl.edu/research/SurfLab/
Tytuł strony: VDSlib: A View-Dependent Simplification Package
Opis strony: Public domain package for view-dependent simplification and rendering of polygonal environments.
Adres: http://vdslib.virginia.edu
Tytuł strony: Xvox demo
Opis strony: Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
Adres: http://users.belgacom.net/gc610902/
Tytuł strony: Zime: archaic ornament and data encoding vehicle
Opis strony: Personal graphical signet for your internet site and/or HTML email.
Adres: http://www.zime.de
Tytuł strony: Texture Mapping as a Fundamental Drawing Primitive
Opis strony: Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. <small>(June, 1993)</small>
Adres: http://www.graficaobscura.com/texmap/
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